Factsheet
Developer:
Bit Dragon
Based in Melbourne, Australia
Release date:
February 12, 2019
April 17, 2020 (Switch)
Website:
hyperjamgame.com
Press / Business contact:
contact@hyperjamgame.com
Platforms:
Steam
PS4
Xbox One
Nintendo Switch
Socials:
Twitter
Facebook
Discord
Description
Hyper Jam is a neon-soaked arena brawler with a dynamic perk drafting system that makes each
match different from the last.
The hard-hitting fusion of lethal weapons, stackable perks, furious combat, and a killer
synthwave soundtrack makes Hyper Jam a multiplayer experience that'll keep you coming back
for more.
Out now on Nintendo Switch, PlayStation®4, Xbox One and Steam.
Key Features
-
Furious Combat
Hyper Jam features fast-paced multiplayer arena gameplay for up to 4 players. Annihilate your opponents round after round using katanas, rocket launchers, sledgehammers, and more.
-
Perk Drafting
After every round, players choose new perks that stay with them for the rest of the game, stacking and combining with their existing ones to create more powerful effects. A wide pool of distinctive perks ensures no two games are ever the same.
-
Local and Online Multiplayer
Grab some controllers and take on your friends at home, or test your skills against the rest of the world in public or private online matches. Cross-platform matchmaking means there are even more challengers to face!
-
‘80s Aesthetic
Play as a strong selection of '80s-inspired characters on a variety of beautiful and dangerous arenas, ranging from a sundrenched Miami hotel rooftop to a gritty Neo-Tokyo subway.
-
Killer Synthwave Soundtrack
An addictive soundtrack featuring Carpenter Brut, Dance With The Dead, Meteor, Vulta and more will keep hearts racing as you blow each other to bits.
-
AI Bots
Hone your skills against AI bots before taking the fight online. Customise bot difficulty, game rules and more to create your own challenge.
History
Throughout 2016 the team worked at various Melbourne-based game studios while developing
Hyper Jam’s core mechanics and identity in their spare time, and by the end of the year had
a polished vertical slice to show at PAX Aus.
After attending GDC 2017 the team were inspired by talking to other developers, and decided
to leave their existing studios to found Bit Dragon, and began working on Hyper Jam
full-time.
Shortly afterwards Hyper Jam received funding from the Victorian Government, which allowed
the team to set up a studio in The Arcade, Melbourne, and invest more into the game.
Hyper Jam has also received an Unreal Dev Grant, and was selected for the Indie Megabooth at
PAX East 2018.
Videos
Release Date Trailer YouTube
GIFs
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Images
There are far more images available for Hyper Jam, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logos
Team
Roman Maksymyschyn
Programming / Production
Sam Bonifacio
Programming
/ Tech Art
Geordie Hall
Programming / UI
Contact
Inquiries
contact@hyperjamgame.com
Twitter
twitter.com/HyperJamGame
Facebook
facebook.com/HyperJamGame
Discord
hyperjamgame.com/discord
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks














